DOCTUS Workshop ‘Live media research: Rehearsal & Dialogue (R&D)’ - Application deadline Nov 21st
We invite you to apply for the 3-day DOCTUS Workshop, "Live Media Research: Rehearsal & Dialogue (R&D)".
Who: Master’s and PhD Students from diverse disciplines such as Performing arts, Film making and editing, Game Design, Role Play among others, with an interest in Critical AI.
When: 17th–19th December 2024
Where: Universidade Lusófona, Lisbon
Deadline: 21st November, 18:00 CET.
This 3-day workshop, led by Carina Erdmann, Geert Kestens, and Alexander Gerner, is tailored for PhD students in performing arts, filmmaking, game design, and related fields. It offers a unique chance to explore live media, AI, and performance through collective research and experimentation. Gain new methodologies from experts and connect with peers from the FilmEU Alliance.
Funding and Travel: FilmEU offers limited support for two participants per HEI. Check with your HEI FilmEU lead for details on travel and accommodation support.
Contact: Prof. Dr. Alexander Gerner (Universidade Lusófona) alexander.gerner@ulusofona.pt
DOCTUS workshop - the call
Live media research: REHEARSAL & DIALOG (R&D)
Key-words: AI, avatars, improvisation, game-play, film-editing, de-modeling, paratext, soliloquy
[Universidade Lusófona, TMARC] | [17-19.12.2024]
This 3-day workshop, led by Carina Erdmann, Geert Kestens, and Alexander Gerner, and with the cooperation of invited specialists adopts a rehearsal-based, iterative research method that develops through cycles of improvisation, reflection, and analysis. Through experimental approaches to soliloquy forms, avatar relationships, and temporal structures, we explore how rehearsal can serve as a method for investigating contemporary media creation in the age of machine learning.
The workshop approaches the automatization of language, play with gestures, algorithmic faciality, and memory through three interconnected areas: 1. different forms of soliloquy from Kleistian externalization to AI-generated dialogue, 2. investigation of temporality through film editing and AI tools, 3. experiments with avatar proxies in performance, applying various acting techniques (Meisner, game-play)
Memory be it embodied or externalized is a curator of reality. The workshop explores the scene by what is exceeded in its frame. What is concealed, omitted or illegible in the logic of inscription? Through improvisation and reenactments, participants will engage in a critical interrogation of world models embedded in both human behaviors and algorithmic predictions.
This workshop is designed for master’s and PhD students working across performing arts, filmmaking, game design, and related fields with an interest in critical approaches to AI and performance. Through collective research and experimentation, participants will contribute to new understandings of live media and its conditions of representation and production.