“Infamous Shipwrecks: understanding if and how XR can increase ocean literacy among specific audiences and contribute towards to the mission of restoring the ocean and waters”
– the project main goal is to increase ocean literacy of target audiences by telling stories of infamous shipwrecks in Europe’s coastline, using multiple media and points of contact – such as virtual reality, augmented reality, linear video and an immersive installation.
This transmedia and transdisciplinary project main goal is to increase ocean literacy (OL) of target audiences by telling stories of infamous shipwrecks in Europe’s coastline, using multiple media and points of contact – such as virtual reality (VR), augmented reality (AR), linear video and an immersive installation.
About the connection to the EU Mission Restore our Oceans and Waters, this proposal addresses two issues in a creative/ artistic manner, drawing on current scientifical knowledge and supported by COI-UNESCO toolkit for OL (2017) and by its holistic seven OL principles: the past impacts of shipwrecks and, also, the future impacts of climate change in specific European coastal areas.
Significantly, this project wants to reach out and engage with specific audiences and stakeholders, particularly students and teachers from basic and secondary schools, as well as institutions such as museums and science centres, contributing towards a civic relationship with ocean and waters.
About the main research question, this project aims to understand if and how VR and AR can increase ocean literacy among specific audiences, comparing with more standard screen media such as linear video?
Team
- Célia Quico

- Dulmaa Purev-Ochir

- Possidónio Cachapa

- José Gomes Pinto

- Pedro Sousa

- Hugo De Azevedo

- João Alves

- Fernando Angelino

- Nuno Cintra Torres

- Anabela Cruces

- Elena Trenchev

- Radostina Neykova

- Radoslav Kamburov

- Kaloyan Nikolov

- Yoan Kadiev

- Thomas Bogevald Bjornsten

- Joachim Pietsch

- Robert Griffin

infamousshipwrecks.eu
